In this semester we asked: how can sound be used in interactive environments, as a central channel for presenting information, emotion and context?
Technology is often perceived as something that puts distance between people. When we think of music and sound, we might picture people wearing headphones, each enclosed in his MP3 player. In our final project, we looked at the opposite scenario: interactions, with sound as a main channel, that encourage people to act together.
Nimrod Ram, Michal Rinott
Project 1 – Keyboard Hack
Project 2 – Augmenting an Object
Project 3 – Pre-Final Project
Final project – Sonic and Social Interaction Design